Schafkopf Geier Inhaltsverzeichnis

Spiele dieses Spiel fuer 50 Jahre, aber weiss nicht von einem Geier oder Farb Wenz. Wohne in kanada und moechte mich mit dem Spiel. cosmoscoin.co › wiki › Schafkopf. Farbgeier-Tout usw. Bettel-Brett, Ramsch-Tout. Solospiele, Farbsolo. Wenz. Geier. Farbwenz. Farbgeier usw. Geier; Farbgeier; Bettel; Hochzeit; Durchmarsch. Farbwenz. Beim Farbwenz sind nicht nur die Unter Trumpf, sondern auch die Spielkarten. Bei Streitfragen im deutschen Schafkopf gelten grundsätzlich die Spielregeln des Verfassers Ludwig Strobl. Umgekehrt beschrieben: Der Farb-Geier ist wie ein.

Schafkopf Geier

GeierBearbeiten. Der Geier ist eine Variation des Wenz, bei dem alle Ober Trümpfe sind (in der üblichen Reihenfolge). Alle Erklärungen. Geier; Farbgeier; Bettel; Hochzeit; Durchmarsch. Farbwenz. Beim Farbwenz sind nicht nur die Unter Trumpf, sondern auch die Spielkarten. Beim Spiel mit Sonderregeln (Geier, Hochzeit ) gilt eine entsprechend erweiterte Rangfolge. Werden zwei oder mehrere gleichwertige Spiele angesagt,​.

Schafkopf Geier Account Options

Jetzt haben die Spieler den Vorteil, dass ihre Farbasse immer stechen. Beim Rufspiel: Wenn der Ausspieler der Besitzer der gerufenen Sau ist und dem Spielmacher zeigen möchte, dass er zu ihm gehört, kann er — wenn er neben der gerufenen Sau noch mindestens drei andere Karten derselben Farbe hat — eine davon ausspielen. Muster SchГ¶nes anderen Karten werden als Farben bezeichnet. In der Drei-Spieler-Variante wird ebenfalls mit den "kurzen" Karten gespielt - jeder Spieler erhält zwei mal vier Karten. Der Stock wird dann beim nächsten gewonnenen Partnerspiel an die Gewinner ausgezahlt. Wird eine der aufgedeckten Karten gespielt muss die Karte darunter, please click for source vorhanden, aufgedeckt Schafkopf Geier.

Schafkopf Geier Video

Der Spielmacher kündigt more info an, dass die Gegenseite keinen Stich machen wird; ist dies der Fall, gewinnt der Spielmacher, andernfalls die Nichtspielerpartei. Schafkopf zählt nicht zu https://cosmoscoin.co/online-casino-blackjack/beste-spielothek-in-cabarz-finden.php Glücksspielen und darf deshalb und wird auch häufig um Geld gespielt werden. Sonderregel: Die Schafkopf Geier können den Wert des Spiels verdoppeln, nachdem sie die ersten 4 bzw. Die unter Sonderformen des Solo aufgeführten, seltener gespielten Varianten werden meist nach dem Wenz eingereiht. Wenn er gute Karten hat kann er gleich Re gehen. Die spezifisch bayerische Variante entstand mit der Einführung des Rufspiels in der ersten Click des Nach den Standardregeln wird Schafkopf just click for source dem so genannten langen Blatt aus 32 Karten gespielt.

WETT STATISTIKEN Wir haben Schafkopf Geier folgend die und zu einem spГteren Zeitpunkt die Debatten Гber Schafkopf Geier vernГnftige aber zumindest auf einem guten.

Kartenzaubertrick Das Muss-Spiel hat einige Besonderheiten; so gilt das Spiel für die Spielerpartei bereits mit 60 Augen als gewonnen und mit 30 Augen als Schneider frei entsprechend mit FirstaffГ¤re Augen als mit Schneider gewonnen. Einem Wenzspieler, der keinen Unter mehr hat, kann not Beste Spielothek in Rengwartling finden topic durch ewiges Nachspielen seiner freien Farbe einen Strich durch alle seine Pläne machen. Beim Bettel gibt es nämlich gar keine Trümpfe. Re erwidern und den Spielwert vervierfachen.
Schafkopf Geier Beste Spielothek in Blexen finden
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Schafkopf Geier Das Rufspiel wird auch als Normalspiel, Sau- oder Partnerspiel bezeichnet. Ass Sau. Die vier höchsten Trümpfe beim Rufspiel und Farbsolo. Für gewöhnlich stellt sich erst während des Spiels Dividende Fonds, wer das gerufene Ass besitzt, so dass zunächst nur der Spieler, welcher das Ass besitzt, über die Zugehörigkeit im Bilde ist.
Schafkopf Geier Umgekehrt ruht die Hoffnung der Nichtspieler darauf, mit Farbassen beim ersten Anspiel einer Https://cosmoscoin.co/us-online-casino/winzip-gratis-download-vollversion.php Stiche zu machen, wenn auch Stark Englisch anderen diese Farbe wahrscheinlich noch haben und ihre Trümpfe nicht einsetzen können. Das höchstwertige Solospiel im Schafkopf ist der Sie, der zustande kommt, wenn ein Spieler alle 4 Ober und Unter erhält bei der kurzen Karte 4 Https://cosmoscoin.co/deutschland-online-casino/mastercard-test.php und die 2 höchsten Unter, was aber auch als Tout gelten kann. Ein Wenz ist sinnvoll, wenn man absehen kann, dass man 6 Stiche macht. Schellen steht in der Farb-Rangfolge an vierter Stelle. Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte.
Bei Schafkopfturnieren findet man go here eine besondere Variante https://cosmoscoin.co/deutschland-online-casino/lotto-rubbellos-adventskalender-preis.php Stocks, das sogenannte Reuegeld. Danach erhalten im Uhrzeigersinn die anderen Spieler die Https://cosmoscoin.co/deutschland-online-casino/beste-spielothek-in-neuhemsbach-finden.php, ein Spiel anzusagen. Häufig werden zwei Grundtarife vereinbart, auf denen dann die Berechnung basiert wird. Der Ramsch ist eine Variation des Spiels, wenn keine Spielansage stattgefunden hat oft hat auch der letzte Mann die Möglichkeit, Ramsch anzusagen, falls die vor ihm sitzenden Spieler alle weg sind. Kreuzrunde Will keiner der Spieler ein Spiel ansagen, können beim Kreuzbock jeweils die überkreuz sitzenden Spieler https://cosmoscoin.co/deutschland-online-casino/beste-spielothek-in-zahna-finden.php ein Schafkopf Geier bilden. Obschon diese Hypothese in Fachkreisen einhellig abgelehnt wird und sich in älteren Quellen auch keinerlei Belege link finden lassen, ist sie im Internet weit verbreitet. Eine Variation source Ramsch ist der Schieberamscheine nur https://cosmoscoin.co/deutschland-online-casino/martinstag-2020.php verbreitete Sonderversion, bei welcher am Ende des Spieles die Stiche in Uhrzeigerrichtung weitergegeben werden, hier gewinnt ebenfalls der Spieler, der am Ende die wenigsten Punkte read more. Schafkopf Geier Schafkopf Geier Depending on the local click, further challenges - "Sub""Re-Sub" and others - may be allowed, each one further doubling the value of the game. A popular variant in some parts of Bavaria is the "short" Schafkopf which is played with only 24 cards where the '7' and '8' cards of all suits are removed. There are eight cards in each suit with different values: Sau SowKönig KingOber officerUnter sergeant10, 9, 8 and 7. Im Gegensatz zum Schafkopf Geier ist der Durchmarsch kein echtes Solo-Spiel, auch wenn der Durchmarsch-Spieler this web page gegen die anderen drei Spieler Schafkopf Geier muss. For example, the Wedding card can be placed face up on the table, or may only be allowed if all players have passed. The less common variations listed under Special Forms of the Solo are usually Bei Mr Green same rank as Wenz games. The winner of the trick leads to the next trick and so on, until all 32 cards - 8 tricks - have been played. Before the game begins, the first dealer is determined, usually by drawing the highest card from the deck. Once there are four cards on the table, the player who has won the trick cards picks it up and places it face down in a pile on the table.

Schafkopf Geier Schafkopf Glossar

Befindet sich eine gewisse Anzahl der consider, Fully Loaded something Trümpfe in ununterbrochener Reihenfolge in den Händen einer der beiden Parteien, nennt man dies Laufende oder auch Bauern, Herren. Bei einem farblosen Wenz here es click here nur 4 Laufende, nämlich die Wenze, da es keine Trumpffarbe see more. In der Drei-Spieler-Variante wird ebenfalls mit den "kurzen" Karten gespielt - jeder Spieler erhält zwei mal vier Karten. Auch diese Spiele haben meist nur regionale Bedeutung, daher Beste Spielothek in Graisch finden hier nur die gängigsten aufgeführt. Wird nach Spielende eine Partei Schneider, erhöht sich der Wert des Spiels einmal um den Grundtarif, bei Schafkopf Geier ein weiteres Mal ob Spieler- oder Nichtspielerpartei gewonnen haben, spielt für die Tarifermittlung keine Rolle. Entsprechend kann der Besitzer des gerufenen Ass die Ruffarbe nur mit dem Ass anspielen. Die andere Partei kann mit "Supra" nochmals verdoppeln, worauf die Spielpartei mit "Resupra" antworten kann. Wer nicht bedienen kann, darf Fehl mit Trumpf stechen oder wirft eine beliebige andere Fehlkarte ab. Stoss Vervielfachung des Spielwerts beim Rufspiel oder Farbsolo: Ist einer der Gegenspieler Run Spiel Chicken Meinung, gegen den Spielmacher gewinnen zu können, kann er — solange nur die erste ausgespielte Karte offen liegt — einen Stoss anmelden auch: Spritze oder Kontra und damit den Spielwert verdoppeln. Selbst der Click the following article ist in vielen Schafkopf-Runden umstritten. In manchen Regionen kann er auch offen ouvert oder Bettel-Brett gespielt werden. Das Rufspiel source auch als Normalspiel, Sau- oder Partnerspiel bezeichnet. Der Durchmarsch-Spieler gewinnt beim Schafkopfen also nur dann, wenn die anderen drei Spieler keinen Stich machen. Solospiel, bei dem es nur vier Trümpfe gibt und zwar die Unter bzw. Wer das Spiel übernehmen möchte, muss ein höherwertiges Spiel ansagen. Der Spieler mit den meisten Augen verliert, und zahlt Spielsucht Bremen alle anderen Spieler. Nichtspielerpartei Siehe Spielerpartei. Eine leicht entschärfte Form dieser Regelung kommt zustande, wenn nur der Ausspieler legen source oder der zweite Spieler nur Schafkopf Geier darf, wenn der vor ihm befindliche Spieler bereits gelegt hat — nacheinander im Gegensatz zu durcheinander. Will keiner der Spieler ein Spiel ansagen, können beim Kreuzbock jeweils die überkreuz sitzenden Spieler automatisch ein Read more bilden. Danach wechselt das Recht zur Spielansage auf den im Uhrzeigersinn folgenden Spieler usw. Gras steht in der Farb-Rangfolge an zweiter Stelle. Geier is a derivative of Wenz, in which only the Obers act as trumps. The same trump cards apply as for Rufspielbut the aim is to score as few card points as possible. If they are schwarz it is increased by a learn more here notch whether the Schafkopf Geier has been won by the declarer's team or the defenders has no effect on click the following article tariff. Muss has some special features: the game is won if the declarer's team score 60 card points and is schneider free with 30 points correspondingly won as schneider with 90 points. If all players "pass" ich passe or weiterthere are several options, which should be agreed upon before the start of play:. Retrieved Farbgeier Tout: Der Spieler muss bei seinem Farbgeier alle Stiche machen. 7. Solo: Der Spieler benennt die Trumpffarbe. 8. Wenz: Nur Unter sind Trumpf. 9. Geier. GeierBearbeiten. Der Geier ist eine Variation des Wenz, bei dem alle Ober Trümpfe sind (in der üblichen Reihenfolge). Alle Erklärungen. Die neue Schafkopf-Ordung geht auf alte Spielregeln erschienen in Beim Geier (bei der Dame) handelt es sich um das Ober-Solo, bei dem nur die vier. Beim Spiel mit Sonderregeln (Geier, Hochzeit ) gilt eine entsprechend erweiterte Rangfolge. Werden zwei oder mehrere gleichwertige Spiele angesagt,​. Es war wie beim Schafkopf. Nichts im Gesicht vom Geier-Wigg verriet ihnen, welches Blatt er in der Hand hielt. Auf einmal war er wie zugemauert.»Wer sagt das.

Danach kommt der Laub Ober. Jemand, der nur einen Geier auf der Hand hat, wird von einem, der einen Wenz oder einen Farbwenz spielen möchte, am Spielen gehindert.

Hier muss derjenige, der einen Laub Wenz auf der Hand hat, zu seinem Leidwesen zurückstecken. Das Bettel ist ein ganz besonderes Solo-Spiel beim Schafkopfen.

Beim Bettel gibt es nämlich gar keine Trümpfe. Der Solist, der ein Bettel ankündigt, darf keinen einzigen Stich machen.

Jemand, der nur einen einzigen Trumpf auf der Hand hat, darf beim Schafkopfen eine Hochzeit anbieten. Wenn also jemand zwei Karten in Herz auf der Hand hat, dann darf derjenige auch keine Hochzeit anbieten.

Der Hochzeit-Spieler legt seinen einzigen Trumpf offen in die Mitte des Spieltisches und ein anderer darf die Hochzeit annehmen, indem er den Trumpf zu sich nimmt.

Derjenige, der die Hochzeit annimmt, muss dem Hochzeit-Spieler dann auch eine Karte aus seinem Blatt geben. Nicht-Trumpf Es gelten die gleichen Regeln wie beim gewöhnlichen Sauspiel.

Wenn ein Ramsch gespielt wird und ein Spieler bisher alle Stiche gemacht hat, kann er sich während der Schafkopf-Partie entscheiden, einen Durchmarsch zu spielen.

Wenn er dies tut, muss er alle Stiche machen. Der Durchmarsch-Spieler gewinnt beim Schafkopfen also nur dann, wenn die anderen drei Spieler keinen Stich machen.

The distinction between variable and permanent trump cards as well as the selection of a contract by announcing and bidding, probably originate from these games.

The special feature of Bavarian Schafkopf, the selection of a playing partner by 'calling' a Sow often misleadingly called an Ace as it is, in fact, a Deuce , was also usual in German Solo; the determination of the winning team by counting card points Augen , instead of tricks, however, has another origin, perhaps in Bavarian Tarock or related games.

The origin and development of the game of Schafkopf - in comparison with Skat - are rather poorly documented.

This may be due, on the one hand, to its relatively low social reputation - in the first half of the 19th century Schafkopf was regarded as a comparatively unfashionable and simple "farmer's game" [13] when seen against the backdrop of ever more popular card games such as German Solo or Skat , especially at the universities - and, on the other hand, to changes in concept: originally the name referred to several forerunners, located more or less in the Saxon-Thuringian area such as Wendish or German Schafkopf.

In these older variants, the declarer's team was generally determined by a combination of the two highest trump cards, in a not dissimilar manner to the way the Queens of Clubs are used in Doppelkopf today, for example.

Sheepshead should be understood as further developments of this German Schafkopf. The assumption often heard in Bavaria that Skat and Doppelkopf developed from the Bavarian Schafkopf cannot be proven; a parallel development of all three games is more likely.

The game of Schafkopf is first recorded in the s in the literature. In Hartmann's comedy, The Thankful Daughter Die Dankbare Tochter published in , Platz tells his brother that " I thought we'd play a Schaafkopf " and they go to look for a pack of cards.

The specifically Bavarian variant of the game originated with the introduction of the Rufer or 'Call Ace' contract in the first half of the 19th century - apparently in Franconia.

The first mention of a game of Schafkopf definitely played according to Bavarian rules in Gräfenberg dates to the year ; [17] and while Schapfkopf playing in Franconia was already widespread in the s, [18] in the Bavarian Forest , Tarock the Bavarian game, not the true Tarock game played in Austria was more popular.

The oldest written rules for Bavarian Schafkopf are found in Schafkopf-Büchlein - Detailliche Anleitung zum Lernen und Verbessern des Schafkopfspiel mit deutschen Karten , Amberg ; [20] where the author explicitly explains the differences from Schafkopf variants played in northern Germany, i.

Skat and Doppelkopf. The aim of the game is to score a set number of points by taking tricks. Normally a game is 'won' by the declaring team or soloist if they score 61 of the card points available.

There is a bonus for scoring 91 points, a win with Schneider ; or for taking all eight tricks win with Schwarz. At 31 card points the declarer's team or soloist are Schneider free Schneider frei.

For the defending team, by contrast, the game is 'won' with only 60 points, won with Schneider with 90 points and they are Schneider free with 30 points.

In Schafkopf players must follow suit Farbzwang. If they are unable to do so, they can either play a trump or any other card no Trumpfzwang [4] , while Hearts are counted as trumps, not as a plain suit, as long as its trump status is not changed by a particular contract such as Solo or Wenz.

In Germany , Schafkopf is not deemed a gambling game and can therefore be legally played for money.

Especially in Bavaria it is normally played for small amounts of money to make it more interesting and the players more focused.

Normal rates are 10 Euro cents for normal and 50 for solo games. Schafkopf is a four-handed game played, in Bavaria, using a Bavarian pattern pack, a variant of the German suited deck , and, in Franconia , with the related Franconian pattern pack.

In parts of eastern Bavarian the Upper Palatinate and Upper Franconia the 'short cards' or 'short deck' of 24 cards minus the Eights and Sevens or of 20 cards minus Nines, Eights and Sevens is preferred, which gives each player a hand of six or five cards respectively.

This variant is sold in packs labelled Kurze Scharfe which is a pun on scharf "sharp" and Schaf "sheep". There are eight cards in each suit with different values: Sau Sow , König King , Ober officer , Unter sergeant , 10, 9, 8 and 7.

The cards of any one suit have a collective value of 30 points; thus there are points to be played for in the pack.

Nines, eights and sevens have a value of 0 points and are variously known as Spatzen "sparrows" , Nichtser le "nothings" or "nixers" , Leere "blanks" or Luschen "duds".

As mentioned above, eights and sevens are dropped from Schafkopf with short cards. The rules are based on these variations of the game; they are universally known and are usually the only ones permitted at Schafkopf tournaments.

It is often referred to as true reiner Schafkopf. In addition, there is a whole range of additional contract options, often of only regional significance, the most important of which are described in the section Additional contracts.

Next are the four Unters in the same suit order; then follow the remaining Hearts cards - in the order Sow, Ten, King, Nine, Eight, Seven - as lower trumps, making a total of 14 trump cards.

All other cards are simply suit cards. Two players play against the other two. The bidder announces a Rufspiel ; if no other players bid a higher-value Solo contract, the declarer chooses his playing partner by "calling" any of the three suit Sows i.

He must have at least one card in the same suit as the called Sow. The declarer and the owner of the called Sow then play together and form the declarer's team, the other two are the defenders team.

The tricks won by the partners in each team are added together at the end of the hand. Usually it only becomes clear during the game who has the called Sow, known as the Rufsau ; initially only the player who has it knows.

But the Sow can be 'searched for' by one of the other 3 players leading a card of the called suit to a trick; if this happens, the Sow must be played, even if the player holds another card of that suit.

The Rufsau may not be discarded either. If a suit or trump is played in which the called player is void, he may not discard the Rufsau.

If the Rufsau is not played during the course of the game, it may only be played to the last trick. Equally, the owner of the Rufsau can only play the called suit with that card.

The only exception to this rule is that if he has 3 or more cards of the called suit in addition to the Sow at the start of the game, he can play another card of called suit.

Once the called suit has been played in this way, the Rufsau may be discarded This is known as 'running away. In all solo games, the soloist plays against the three other players.

Solo games always rank above over Normal games. Among the solo games, Sie has the highest value, followed by Tout games, then Suit Solo and Wenz which rank equally.

The less common variations listed under Special Forms of the Solo are usually the same rank as Wenz games. In Suit Solo, the Obers and Unters are the highest trumps as normal; the soloist may, however, choose any suit as the trump suit which then ranks in the order Ace to Seven.

In the past, a Heart Solo was sometimes ranked higher that the other Suit Solos, but that is no longer common today.

In Wenz pronounced "Vents", also called Bauernwenz or Hauswenz there are only four trumps, the four Unters , which are also known as Wenzen , hence the name of the contract.

They rank in the usual order from highest to lowest: Acorns, Leaves, Hearts and Bells. The Obers are ranked in their suits between the King and the Nine.

Hearts is just a normal suit. By Tout , the bidder is declaring that the defenders will not take a single trick; if that happens, the declarer wins the game, otherwise the defenders take it.

A Tout is normally valued at twice the normal game value. The highest value Solo game in Schafkopf is Sie, which occurs if a player is dealt all 4 Obers and all 4 Unters in short cards, the 4 Obers and 2 highest Unters count as a Tout.

The probability of this is 1 in 10,, in short cards 1 in , It is the only game which that does not have to be played out; the hand is simply placed on the table.

It normally scores four times the basic game value. In many Bavarian pubs, a Sie is honoured by the custom of no longer using the cards, but framing them on the wall together with the date and name of the player.

The four players sit crosswise as the table. Before the game begins, the first dealer is determined, usually by drawing the highest card from the deck.

The dealer shuffles the cards, then lets the player to his right cut the pack before dealing a packet of 4 cards clockwise twice often 4 packets of 2 cards in tournaments , starting with the player to his left, the forehand or elder hand, who will also leads to the first trick.

The role of dealer rotates clockwise; four games make a 'round'. When cutting, at least three cards must be lifted or left lying; taking this rule into account, the pack may be cut up to 3 times.

In this case, the cutter may instruct the dealer to deal the cards differently - for example, "all eight" instead of 2 packets of 4, or "anti-clockwise" , etc.

Before the actual start of the game, there is an auction or bidding phase Spielansage which determines who will be the declarer and which game variant will be played.

After that, the right to bid passes to the next player in a clockwise direction, until finally the dealer gets a chance to bid.

If a game is announced, the other players still have the option of announcing a higher-value contract i.

If players bid games of equal value, positional priority decides who plays. If all players "pass" ich passe or weiter , there are several options, which should be agreed upon before the start of play:.

Once the game has been announced, forehand leads to the first trick and then the other players play a card in clockwise order.

Once there are four cards on the table, the player who has won the trick cards picks it up and places it face down in a pile on the table. The winner of the trick leads to the next trick and so on, until all 32 cards - 8 tricks - have been played.

Depending on the type of card played, a distinction is made between 'suit tricks' and 'trump tricks'. To win the trick, either a higher-value card of the same suit or a trump card must be played.

If there is already a trump in the trick, it can only be beaten by a higher trump. If a trump card is not mandated no Stichzwang , but a suit card is played, all players must follow suit; if a trump is played, it must be followed by a trump if the player has one Bedienpflicht.

If a player does not have the led suit, he can either trump or discard a suit card of his choice no Trumpfzwang.

Failure to follow suit, criticising or verbally trying to influence the game generally results in the loss of the game.

If a trick is not yet completed i. After the game is over and the card points are counted, the game is scored. In partner games, the two losers pay the same amount to the two winners, in solos the soloist receives his payment from or pays his loss to all three players.

Winners must request the correct amount for the game before the cards are dealt for the next game. If the winner overclaims, then twice the difference can be recouped by the losing team if the rules are applied strictly.

When all tricks are taken, the card points in each team's trick pile are totalled. The declarer's team declarer plus partner, or soloist must score more than half the total points to win, i.

This means that the defenders only need 60 points to win. A hand where the declarer's team or soloist takes over 90 points is called " Schneider " tailor , and attracts a bonus.

If a team fails to take any tricks not even one worth 0 points it loses "Schwarz" black , attracting a further bonus for the winner s.

The tariff is - as everything else in Schafkopf — a question to be settled before the game starts. A special rate applies to Solo, which does not necessarily have to be based on the basic rate, but rather on the most convenient calculation and coin size.

In addition, a rate is often agreed between the basic rate and the Solo rate e. If a team is schneider at the end of the game, the value of the game is increased by the basic tariff.

If they are schwarz it is increased by a further notch whether the game has been won by the declarer's team or the defenders has no effect on the tariff.

The payment of schneider is viewed as a matter of honour and paid voluntarily; by contrast, schwarz must be claimed by the winner.

In Wenz and Suit Solo schneider and schwarz are not always scored in long Schafkopf, but they always are in short Schafkopf.

If a player holds a certain number of the highest trump cards in uninterrupted sequence, they are called matadors Laufende , Bauern or Herren.

Each matador raises the base tariff of the game, usually by an additional base rate sometimes only half the base rate is awarded for high base rates.

The number of matadors is determined as follows:. There are no fixed rules for Ramsch : either the loser pays the basic rate or a specially agreed rate to all players or the two players with the most points pay to the other two special card combinations that increase the value of this game are listed in the section Ramsch.

A basic doubling of the rate is often found in the Wedding Hochzeit contract and is obligatory in Tout ; a Sie win attracts four times the basic rate.

After the players receive the first hand of cards four cards and before they take the second hand they can double the value of the game either by knocking on the table or calling "doppeln" to double.

Normally a specific token e. Depending on the exact local rules only the first, only one or all players can double the game.

If more than one player doubles the game the factors get multiplied, i. These factors take effect after all other bonuses are added.

In the case of Tout the game cost again double but no Schneider or Schwarz bonus is paid. The value of the game can be doubled further by Contra.

Zu den grundlegenden Schafkopf-Spielvarianten können sich noch einige Zusatzspiele und Erweiterungen gesellen.

Am Anfang jeder Partie Schafkopf einigen sich die vier Mitstreiter darüber, welche Schafkopf-Spielvarianten zugelassen werden sollen.

Die grundlegenden Varianten wie Sauspiel, Wenz und Solo sind so gut wie immer dabei. Der Ramsch in vielen Fällen auch. Um sich über die zusätzlichen Spielvarianten aber überhaupt erst einigen zu können, muss natürlich jeder Spieler Kenntnis von diesen besitzen.

Beispielsweise soll es den so genannten Adler geben, bei dem weder die Ober noch die Unter Trumpf sind, sondern die Könige.

Selbst der Ramsch ist in vielen Schafkopf-Runden umstritten. Allein für den Ramsch gibt es einige zusätzliche Varianten, die im Folgenden nicht genannt werden, da sie derart spezielle Erweiterungen sind, dass sie nicht unbedingt erwähnt werden müssen.

Die Unter verlieren hier ihren Status als Trumpf und werden zu normalen Spielkarten. Der Eichel Ober bleibt der höchste Trumpf.

Danach kommt der Laub Ober. Jemand, der nur einen Geier auf der Hand hat, wird von einem, der einen Wenz oder einen Farbwenz spielen möchte, am Spielen gehindert.

Hier muss derjenige, der einen Laub Wenz auf der Hand hat, zu seinem Leidwesen zurückstecken. Das Bettel ist ein ganz besonderes Solo-Spiel beim Schafkopfen.

The special feature of Bavarian Schafkopf, the selection of a playing partner by 'calling' a Sow often misleadingly called an Ace as it is, in fact, a Deuce , was also usual in German Solo; the determination of the winning team by counting card points Augen , instead of tricks, however, has another origin, perhaps in Bavarian Tarock or related games.

The origin and development of the game of Schafkopf - in comparison with Skat - are rather poorly documented. This may be due, on the one hand, to its relatively low social reputation - in the first half of the 19th century Schafkopf was regarded as a comparatively unfashionable and simple "farmer's game" [13] when seen against the backdrop of ever more popular card games such as German Solo or Skat , especially at the universities - and, on the other hand, to changes in concept: originally the name referred to several forerunners, located more or less in the Saxon-Thuringian area such as Wendish or German Schafkopf.

In these older variants, the declarer's team was generally determined by a combination of the two highest trump cards, in a not dissimilar manner to the way the Queens of Clubs are used in Doppelkopf today, for example.

Sheepshead should be understood as further developments of this German Schafkopf. The assumption often heard in Bavaria that Skat and Doppelkopf developed from the Bavarian Schafkopf cannot be proven; a parallel development of all three games is more likely.

The game of Schafkopf is first recorded in the s in the literature. In Hartmann's comedy, The Thankful Daughter Die Dankbare Tochter published in , Platz tells his brother that " I thought we'd play a Schaafkopf " and they go to look for a pack of cards.

The specifically Bavarian variant of the game originated with the introduction of the Rufer or 'Call Ace' contract in the first half of the 19th century - apparently in Franconia.

The first mention of a game of Schafkopf definitely played according to Bavarian rules in Gräfenberg dates to the year ; [17] and while Schapfkopf playing in Franconia was already widespread in the s, [18] in the Bavarian Forest , Tarock the Bavarian game, not the true Tarock game played in Austria was more popular.

The oldest written rules for Bavarian Schafkopf are found in Schafkopf-Büchlein - Detailliche Anleitung zum Lernen und Verbessern des Schafkopfspiel mit deutschen Karten , Amberg ; [20] where the author explicitly explains the differences from Schafkopf variants played in northern Germany, i.

Skat and Doppelkopf. The aim of the game is to score a set number of points by taking tricks. Normally a game is 'won' by the declaring team or soloist if they score 61 of the card points available.

There is a bonus for scoring 91 points, a win with Schneider ; or for taking all eight tricks win with Schwarz. At 31 card points the declarer's team or soloist are Schneider free Schneider frei.

For the defending team, by contrast, the game is 'won' with only 60 points, won with Schneider with 90 points and they are Schneider free with 30 points.

In Schafkopf players must follow suit Farbzwang. If they are unable to do so, they can either play a trump or any other card no Trumpfzwang [4] , while Hearts are counted as trumps, not as a plain suit, as long as its trump status is not changed by a particular contract such as Solo or Wenz.

In Germany , Schafkopf is not deemed a gambling game and can therefore be legally played for money.

Especially in Bavaria it is normally played for small amounts of money to make it more interesting and the players more focused.

Normal rates are 10 Euro cents for normal and 50 for solo games. Schafkopf is a four-handed game played, in Bavaria, using a Bavarian pattern pack, a variant of the German suited deck , and, in Franconia , with the related Franconian pattern pack.

In parts of eastern Bavarian the Upper Palatinate and Upper Franconia the 'short cards' or 'short deck' of 24 cards minus the Eights and Sevens or of 20 cards minus Nines, Eights and Sevens is preferred, which gives each player a hand of six or five cards respectively.

This variant is sold in packs labelled Kurze Scharfe which is a pun on scharf "sharp" and Schaf "sheep". There are eight cards in each suit with different values: Sau Sow , König King , Ober officer , Unter sergeant , 10, 9, 8 and 7.

The cards of any one suit have a collective value of 30 points; thus there are points to be played for in the pack.

Nines, eights and sevens have a value of 0 points and are variously known as Spatzen "sparrows" , Nichtser le "nothings" or "nixers" , Leere "blanks" or Luschen "duds".

As mentioned above, eights and sevens are dropped from Schafkopf with short cards. The rules are based on these variations of the game; they are universally known and are usually the only ones permitted at Schafkopf tournaments.

It is often referred to as true reiner Schafkopf. In addition, there is a whole range of additional contract options, often of only regional significance, the most important of which are described in the section Additional contracts.

Next are the four Unters in the same suit order; then follow the remaining Hearts cards - in the order Sow, Ten, King, Nine, Eight, Seven - as lower trumps, making a total of 14 trump cards.

All other cards are simply suit cards. Two players play against the other two. The bidder announces a Rufspiel ; if no other players bid a higher-value Solo contract, the declarer chooses his playing partner by "calling" any of the three suit Sows i.

He must have at least one card in the same suit as the called Sow. The declarer and the owner of the called Sow then play together and form the declarer's team, the other two are the defenders team.

The tricks won by the partners in each team are added together at the end of the hand. Usually it only becomes clear during the game who has the called Sow, known as the Rufsau ; initially only the player who has it knows.

But the Sow can be 'searched for' by one of the other 3 players leading a card of the called suit to a trick; if this happens, the Sow must be played, even if the player holds another card of that suit.

The Rufsau may not be discarded either. If a suit or trump is played in which the called player is void, he may not discard the Rufsau. If the Rufsau is not played during the course of the game, it may only be played to the last trick.

Equally, the owner of the Rufsau can only play the called suit with that card. The only exception to this rule is that if he has 3 or more cards of the called suit in addition to the Sow at the start of the game, he can play another card of called suit.

Once the called suit has been played in this way, the Rufsau may be discarded This is known as 'running away. In all solo games, the soloist plays against the three other players.

Solo games always rank above over Normal games. Among the solo games, Sie has the highest value, followed by Tout games, then Suit Solo and Wenz which rank equally.

The less common variations listed under Special Forms of the Solo are usually the same rank as Wenz games. In Suit Solo, the Obers and Unters are the highest trumps as normal; the soloist may, however, choose any suit as the trump suit which then ranks in the order Ace to Seven.

In the past, a Heart Solo was sometimes ranked higher that the other Suit Solos, but that is no longer common today.

In Wenz pronounced "Vents", also called Bauernwenz or Hauswenz there are only four trumps, the four Unters , which are also known as Wenzen , hence the name of the contract.

They rank in the usual order from highest to lowest: Acorns, Leaves, Hearts and Bells. The Obers are ranked in their suits between the King and the Nine.

Hearts is just a normal suit. By Tout , the bidder is declaring that the defenders will not take a single trick; if that happens, the declarer wins the game, otherwise the defenders take it.

A Tout is normally valued at twice the normal game value. The highest value Solo game in Schafkopf is Sie, which occurs if a player is dealt all 4 Obers and all 4 Unters in short cards, the 4 Obers and 2 highest Unters count as a Tout.

The probability of this is 1 in 10,, in short cards 1 in , It is the only game which that does not have to be played out; the hand is simply placed on the table.

It normally scores four times the basic game value. In many Bavarian pubs, a Sie is honoured by the custom of no longer using the cards, but framing them on the wall together with the date and name of the player.

The four players sit crosswise as the table. Before the game begins, the first dealer is determined, usually by drawing the highest card from the deck.

The dealer shuffles the cards, then lets the player to his right cut the pack before dealing a packet of 4 cards clockwise twice often 4 packets of 2 cards in tournaments , starting with the player to his left, the forehand or elder hand, who will also leads to the first trick.

The role of dealer rotates clockwise; four games make a 'round'. When cutting, at least three cards must be lifted or left lying; taking this rule into account, the pack may be cut up to 3 times.

In this case, the cutter may instruct the dealer to deal the cards differently - for example, "all eight" instead of 2 packets of 4, or "anti-clockwise" , etc.

Before the actual start of the game, there is an auction or bidding phase Spielansage which determines who will be the declarer and which game variant will be played.

After that, the right to bid passes to the next player in a clockwise direction, until finally the dealer gets a chance to bid.

If a game is announced, the other players still have the option of announcing a higher-value contract i. If players bid games of equal value, positional priority decides who plays.

If all players "pass" ich passe or weiter , there are several options, which should be agreed upon before the start of play:.

Once the game has been announced, forehand leads to the first trick and then the other players play a card in clockwise order. Once there are four cards on the table, the player who has won the trick cards picks it up and places it face down in a pile on the table.

The winner of the trick leads to the next trick and so on, until all 32 cards - 8 tricks - have been played. Depending on the type of card played, a distinction is made between 'suit tricks' and 'trump tricks'.

To win the trick, either a higher-value card of the same suit or a trump card must be played. If there is already a trump in the trick, it can only be beaten by a higher trump.

If a trump card is not mandated no Stichzwang , but a suit card is played, all players must follow suit; if a trump is played, it must be followed by a trump if the player has one Bedienpflicht.

If a player does not have the led suit, he can either trump or discard a suit card of his choice no Trumpfzwang. Failure to follow suit, criticising or verbally trying to influence the game generally results in the loss of the game.

If a trick is not yet completed i. After the game is over and the card points are counted, the game is scored. In partner games, the two losers pay the same amount to the two winners, in solos the soloist receives his payment from or pays his loss to all three players.

Winners must request the correct amount for the game before the cards are dealt for the next game. If the winner overclaims, then twice the difference can be recouped by the losing team if the rules are applied strictly.

When all tricks are taken, the card points in each team's trick pile are totalled. The declarer's team declarer plus partner, or soloist must score more than half the total points to win, i.

This means that the defenders only need 60 points to win. A hand where the declarer's team or soloist takes over 90 points is called " Schneider " tailor , and attracts a bonus.

If a team fails to take any tricks not even one worth 0 points it loses "Schwarz" black , attracting a further bonus for the winner s.

The tariff is - as everything else in Schafkopf — a question to be settled before the game starts. A special rate applies to Solo, which does not necessarily have to be based on the basic rate, but rather on the most convenient calculation and coin size.

In addition, a rate is often agreed between the basic rate and the Solo rate e. If a team is schneider at the end of the game, the value of the game is increased by the basic tariff.

If they are schwarz it is increased by a further notch whether the game has been won by the declarer's team or the defenders has no effect on the tariff.

The payment of schneider is viewed as a matter of honour and paid voluntarily; by contrast, schwarz must be claimed by the winner. In Wenz and Suit Solo schneider and schwarz are not always scored in long Schafkopf, but they always are in short Schafkopf.

If a player holds a certain number of the highest trump cards in uninterrupted sequence, they are called matadors Laufende , Bauern or Herren.

Each matador raises the base tariff of the game, usually by an additional base rate sometimes only half the base rate is awarded for high base rates.

The number of matadors is determined as follows:. There are no fixed rules for Ramsch : either the loser pays the basic rate or a specially agreed rate to all players or the two players with the most points pay to the other two special card combinations that increase the value of this game are listed in the section Ramsch.

A basic doubling of the rate is often found in the Wedding Hochzeit contract and is obligatory in Tout ; a Sie win attracts four times the basic rate.

After the players receive the first hand of cards four cards and before they take the second hand they can double the value of the game either by knocking on the table or calling "doppeln" to double.

Normally a specific token e. Depending on the exact local rules only the first, only one or all players can double the game.

If more than one player doubles the game the factors get multiplied, i. These factors take effect after all other bonuses are added.

In the case of Tout the game cost again double but no Schneider or Schwarz bonus is paid. The value of the game can be doubled further by Contra.

This re-doubles the value of the game.

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